So, as I mentioned on the last weekly comic, this is going up early since I'll be on the road much of tomorrow en route to the last Bronycon. It's just as well since it's been a while since the last of these was posted.
So, Shamans and Wizards has continued the play-testing run and identified a few more points about equipment that had to be clarified. Such as the function of the rate of fire state on ranged weapons. The upside is I'm already seeing the playtest group indulging in the spray-and-pray tactic this encourages. (When attacking additional attacks up to the weapons rate of fire can be made with a culmative -5 penalty on each new attack.). It has been about as effective as I'd hoped. The play-test sessions/campaign is about 3/4 of the way through and once it's done I'll bury myself deep in applying the lessons from this and advancing the game instructions another edition number.
For the Fanbear Sim the entire animatronic room and it's functions have been completed and tested. The Human Resources room (Menu for managing employees) is 90% done with the remaining percentage revolving around programming in the interview process and the background check process. For the time being these will ping off of placeholder values as I haven't settled on the final list of employee traits.
Pyg Sygn has definitely had the most progress. The event map is completed and I've moved onto the programming that map into the game itself along with the actual writing for narration and dialogue in each scene. In that area the introduction arc is completed and I've moved onto the main portion of the game. Hopefully that will be completed before the end of August and I'll be able to move onto the illustrations for the game.
As always thank you all for your patience and I hope you enjoy these final products when they reach completion.