Alright! Month two of the new system and it seems to be working well, this one will be a little more streamlined since I've already posted an introduction.
1: Shamans and Wizards is trucking right along, but, while most of the equipment section has been organized and moved to the print format there's a new delay/progress. I'm running another test session with the current version and it's resulting in my needing to make some more edits, most notably:
- Added an occupation section
- Adjusted the starting funds so that all characters start with a minimum of $100
- Corrected some typos involving a mix-up between Attributes and Attribute Bonuses
So progress of a different sort is happening and that's still good.
2: In the sim game the HR system has progressed to the point that the "hiring" and "Firing" systems are working in a bare bones sort of way. Though at the moment the resume format and the text haven't been enstated so right now it's giving the choice to buy or sell employees. While that's appealing in a bitter humorous sense it's not what I'm going for so that's the next step.
3: Pyg Sygn is coming along nicely as well. I said it would be something that moved along a lot faster than the other projects and so far that's been correct. The story mapping is now a little less than halfway done. Once that step is done the next one will be to program the scene progression into the game, then the writing, and then the images and sound.
Also the early access Patreon comic is back up and running, so if you'd like that's an option available.